Monday, September 20, 2010

Spooky Magic 101 part IV

And we're back. Today's discussion is about the creation of atmosphere. When trying to create horror, you live or die by your atmosphere. It's an integral part of the genre and cannot be neglected.


Isolation

Humans are social creatures and as such we fear being alone. True, sometimes solitude is a good thing. It's good for sorting out thoughts and emotions, contemplation, and spiritual refreshment. But it also represents vulnerability. Humans need human contact. We evolved to live in groups and part of our mind still recognizes that alone we lose most of our strengths.

Isolation is easiest to create in smaller, more intimate settings. With smaller groups, it's possible to create a pervasive feeling of loneliness and seclusion. The fewer people are around, the greater the danger of any lurking threats. It also works well in settings where it's harder to call for help. There are certain ideal situations, but you won't get them very often. That doesn't mean however you can't get the effect intended.

The key here is to keep it understated. Pointing out the isolation factor bluntly only serves to dispel most of the effect. This is a general rule to abide by. Show don't tell, and all that jazz. Explaining to people why they should be scared only hurts your efforts in the long run.


Darkness

Humans are diurnal creatures, meaning we primarily function during the daytime. We're so drawn to the sunlight that if we don't get enough of it we actually grow mentally sick. People with seasonal affective disorder lapse into depression during the dreary winter months due to the diminished sunlight. Consequently, we fear that which lurks in the darkness. We can't see into the shadows like nocturnal predators can. We sleep at night, and that's when we're most vulnerable.

This is one of the easiest ambient techniques to conjure up. Candles can provide all the light you need while still casting long, deep shadows. Draw the curtains and perform at night. These things seem like no-brainers, but you can't underestimate the power that simple darkness holds in creating atmosphere. Humans are visually oriented creatures. Anything that hampers our ability to use our primary sense to judge our environment is going to make us nervous.

Complete blackouts are uncommon except in haunted magic, but if you can find a creative way to use them, more power to you.


Paranoia

As vital as this is to horror, I don't recommend using it in a performance. Only the most seasoned magical veteran with an excellent grasp of audience management and theatricality should attempt this. The reason being that to be truly effective, paranoia has to create a sense that no one can be trusted. Not even the performer.

A great example of how this is used would be the original version of Invasion of the Body Snatchers. It's arguably the first of the paranoid sci-fi films and holds up surprisingly well today. It's been remade twice, once in the 70's rather successfully, and again in the 90's that was, well... not so much.

Paranoia is tied closely to isolation in that it separates the individual from the support of a group and makes it more difficult to call for help. What distinguishes paranoia is the duplicity of friendly faces that are enemies in reality. Again, this is not to be undertaken lightly. Keep it in the back of your mind, but do not attempt it unless you have the appropriate experience under your belt.


Incongruity

This one requires a very subtle touch. In my ebook, Exalt of the Weird, I discuss the difference between spooky and creepy. Spookiness is explicit images of horror, but creepiness plays off the incongruity between what the surface shows and what certain actions imply. The rub here is that it's very easy to take this too far because it puts people on edge and can cause them to lash out inappropriately.

A little goes a long way here. The intent is to create an eerie atmosphere where things are subtly off or not quite right. It ties in with paranoia often in that it creates a setting where it's hard to tell who can be trusted. A medium who never smiles, a lack of ambient sounds you would expect, distinctive scents (such as perhaps roses) despite a lack of obvious source, that sort of thing. The intent is to create a scene where people realize that things are not what they seem.

Again, approach this with caution. Use it sparingly and tactfully, and it will be good to you. A little bit too much and you risk coming across as creepy yourself. More than that, and you may end up crossing the line into camp and everyone will see you as trying too hard.


There are more elements to creating proper atmosphere of course, but this should be enough to get you started.

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