Wednesday, June 29, 2011

Horror and Vulnerability

I stumbled across an old blog I used to read but lost track of sometime a year ago. Jack Monahan's blog on game design specifically. He does little "reboots" of games, trying to point out flaws in the design and illustrating suggestions for how to fix them. Even if you're not a game designer, it's interesting to read to learn more about aesthetics and practical considerations in media. Anyway, here's a link to the article he posted that got me thinking today in which he talks about a design reboot of Clive Barker's Jericho:

Gaussworks

And this quote in particular got my eye when he described the characters in the game:

What's horrifying about these gothic sulks having to deal with the end of the world, aren't all their own apartments furnished in the same style as the oozing rivers of blood and hellscape they now traverse? In other words, the team seems to be lacking dramatic contrast to their environment. Far from being put out and suggesting fear and terror as appropriate responses, they seem at home.

Stop and think about that for a second. Could there be a problem of contrast in your own performances? Especially if you're doing bizarre magic. Just let that stew for a while and ask yourself honestly if you really have the right look for what you're doing.

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